AI Insights · Timothy · April 2022
Top 5 iOS Business Games in New Zealand: Q1 2022 Performance
Discover the performance trends of the top 5 business games on iOS in New Zealand for Q1 2022, including revenue, downloads, and active users.
In Q1 2022, the top 5 business games on iOS in New Zealand showed varied performance trends in terms of revenue, downloads, and active users. Here’s a closer look at each game's statistics:
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced fluctuations in weekly revenue, peaking at around $3K in early January before gradually declining to approximately $226 by the end of March. Weekly downloads saw a significant rise mid-quarter, reaching 1.7K in the week of January 31. Weekly active users saw a peak of about 2.6K at the end of January, followed by a decline to around 1.3K by the end of March.
Bid Wars 2 – Pawn Shop Tycoon from By Aliens L.L.C - F.Z showed a mixed performance. Weekly revenue peaked at $1.6K in early January and then fluctuated, ending the quarter at about $514. Weekly downloads were strong in January with around 1.4K downloads but dropped significantly mid-quarter. Weekly active users peaked at around 4.1K in early January, gradually declining to 356 by the end of March.
Grand Hotel Mania: Management by MY.GAMES B.V. had a relatively stable performance. Weekly revenue saw a peak of $1.7K at the end of December, with fluctuations throughout the quarter, ending at $344. Weekly downloads were low, peaking at 134 in mid-March. Weekly active users showed a slight increase towards the end of the quarter, reaching 260 by March 21.
Upland - Buy and Sell Property by Uplandme, Inc saw a peak in weekly revenue at $1.1K in early February, followed by a decline to $54 by the end of March. Weekly downloads peaked at 83 in early February but dropped significantly towards the end of the quarter. Weekly active users peaked at 197 in early February and declined to 126 by the end of March.
The Office: Somehow We Manage from Eastside Games was released at the end of January and saw its highest weekly revenue of $1.1K in mid-January. Weekly downloads peaked at 867 during the same period, gradually declining to 171 by the end of March. Weekly active users peaked at around 1.3K at the end of January and declined to 488 by the end of March.
This data, provided by Sensor Tower, highlights the diverse performance trends of these top business games. For more detailed insights, visit Sensor Tower.